Forest of Light
Speculative Interactive Art Exhibit | Fusion360 Modeling & Adobe Dimension Rendering | 2022
About the Project
“Forest of Light” is a 3D model and set of renderings of a speculative interactive art exhibit. The exhibit is designed to be a large-scale installation in a ballroom-sized room (100ft X 55ft X 40ft). The installation includes a winding pathway through hundreds of light poles that run from floor to ceiling. The paths also meet in several circular coves around the room. As visitors walk through the installation, the light poles around them will light up using motion sensing technology, responding to their presence. There is space intentionally left between the light poles to allow for light across the room to be seen as multiple groups of people interact with the exhibit at one time.
This art exhibit is intended to convey a meeting point between nature and technology. The sleek design of the exhibit and bright, neon purple tones of light emitted by the poles give off a futuristic and technology-heavy aesthetic. The scale of the exhibit combined with the winding pathways through hundreds of poles are intended to give off the feel of wandering through a vast forest. The space left between the light poles that allows for light to be seen across the room as multiple people interact with the exhibit is intended to create a feeling of oneness and togetherness for visitors, even as they wander through the vast pathways feeling seemingly alone or separated from others.
The 3D model for this project was built in Fusion 360 and then exported as a .OBJ file to be rendered in Adobe Dimension. All material appearances and lighting effects were rendered in Dimension. Adobe Photoshop was used to polish the final renders, touching up the colors and lighting effects and adding in silhouettes of people to display the intended interaction with the art exhibit.